
Esports Terms A–Z: The Complete Beginner Glossary (FPS • MOBA • BR • FGC • Wargaming)
By Free Gaming Lounge • Last updated
This esports terms glossary gives clear, skimmable definitions for competitive FPS, MOBAs, battle royales, fighting games, Rocket League, Smash, and World of Warships — plus a quick stats cheatsheet and bracket formats. Use the A–Z jump bar or the search box to find any term fast.
Part of our Esports Hub — learn how to join a team and enter tournaments.
Tip: type a few letters to filter esports terms live.
Quick Links — Esports Terms Glossary
- Esports Stats Cheatsheet
- Roles Explained (FPS • MOBA • BR • FGC • RL • WoWS)
- Bracket Formats 101 (Swiss, Double-Elim, GSL…)
- Full A–Z Glossary (definitions by letter)
- Ready to compete? How to enter online gaming tournaments
- See the big stage: Top esports prize pools 2025
- Wargaming primer: World of Warships review
Bookmark this page for updated esports terms each patch cycle.
Esports Stats Cheatsheet (What They Mean & Why They Matter)
| Stat | Meaning | Good Benchmarks* |
|---|---|---|
| ADR (CS/Val) | Avg Damage per Round | > 80 strong; > 90 elite |
| ACS (Val) | Average Combat Score | > 220 strong; > 250 elite |
| KAST (CS/Val) | % rounds with Kill/Assist/Survival/Traded | > 72% strong |
| K/D | Kills / Deaths | > 1.10 strong |
| Headshot % | Share of kills by headshot | > 20–25% rifle meta |
| Clutch % | 1vX win rate | Contextual; > 20% (1v1) notable |
| First Kills / First Deaths | Opener impact | Positive diff = space creator |
| Ult Economy (Val/OW) | Ult tracking & conversion | Not a number — watch conversion |
| Vision Score (MOBA) | Wards placed/cleared impact | Supports top share |
| Objective Control | % Dragons/Barons/Sites/Caps | > 55% winners’ range |
| DPM (MOBA/BR) | Damage per Minute | Role/comp dependent |
| Save % (WoWS) | Damage mitigated via angling/consumables | Higher = better survivability |
*Context matters by role, map, and meta. Use benchmarks as rough guides only.
Esports A–Z
A
- ADC (Attack Damage Carry) — Late-game damage role (MOBA); needs peel and items.
- ADR / ACS — Avg Damage/Round; Avg Combat Score (Valorant) — quick strength snapshots.
- ADS — Aim Down Sights for accuracy over speed.
- Aerial — Rocket League airborne touch/play.
- Anchor — Site hold / cap hold; also late-round clutch role.
- Angles (Tight/Wide) — Sightlines that set pre-aim expectations.
- Anti-Eco — Respect saves; trade safely; deny weapon pickups.
- AP / HE / SAP — WoWS shell types: Armor-Piercing, High-Explosive, Semi-AP.
- APM — Actions per Minute; RTS heritage metric.
B
- Backcap — Ninja capture on an unattended objective.
- Bait & Switch — Show presence → rotate or swing with second player.
- Best-of (Bo1/Bo3/Bo5) — Series length; affects upset odds.
- Bracket Reset — Lower-bracket team wins first grands to force a final set.
- Break / Shield Break — FGC neutral break or guard break into punish.
- BR (Battle Royale) — Last-team-standing with zone pressure.
- Broadside — WoWS side-on angle; risky vs AP citadels.
- Buff / Nerf — Balance change stronger/weaker.
- Buy / Half-Buy / Eco — Round economy decisions.
C
- Cap — Capture zone (A/B/C) for points/pressure.
- Carry — Converts resources to wins; build around them.
- CC (Crowd Control) — Stuns, slows, roots; enables picks.
- Choke Point — Narrow path; utility amplifies defense.
- Citadel — WoWS vital area; AP hits here = massive damage.
- Clear / Pathing — Efficient jungle/looting routes.
- Clutch — Low-odds win (often 1vX) via spacing/utility.
- Coach Pause — Tactical timeout called by coach/IGL.
- Confirm — FGC hit-confirm into max punish.
D
- Dash / Wave Dash — FGC/Smash movement tech.
- Default — Spread to gather info and bait utility.
- Dev Strike — WoWS near-instant deletion (citadels/torps).
- DLP (Damage, Location, Pressure) — Fast fight evaluation lens.
- DNF — Did Not Finish; DC/forfeit outcome.
- Double-Elimination — Two losses → out; reset possible.
- DPI / eDPI — Mouse sens; eDPI = DPI × sens.
- Draft — Pick/ban maps/heroes/agents.
- Drift — Rocket League controlled slide into power shot.
E
- Econ — Managing resources across rounds.
- Ego Peek — Overconfident wide swing; punishable.
- Elastic Defense — Give space to buy time for rotations.
- Elo / MMR — Skill rating systems; implementations vary.
- Entry — First in; baits shots; creates trade timing.
- Execute — Coordinated hit with layered utility.
F
- Fake — Lurk/utility noise to force rotations.
- First Blood — First pick/stock; tempo swing.
- Flick — Rapid aim correction.
- Flank — Attack from unexpected angle.
- Footsies — FGC spacing mind-games in neutral.
- Force Buy — Invest on a save round for momentum.
- Free Look / Spotting — Info without overexposing.
G
- Game Sense — Pattern reads + timing intuition.
- GG / GGs — Sportsmanship “good game(s)”.
- Gimmick — Off-beat strat; works once—use sparingly.
- Glass Cannon — High damage; low durability.
- GSL Groups — Winners/losers decide two advancers.
- Grapple / Zip — Mobility tech (Apex/OW/etc.).
H
- Hard Commit — Full-send; no fake/rotate.
- Head Glitch — Only head exposed; hard to hit.
- HE Spam — WoWS fire farming; module damage.
- Hit Confirm — FGC reaction confirm into combo.
- HP Trade — Take damage to win space/time.
- HUD — On-screen status info.
I
- IGL — In-game leader; macro calls.
- Invade — Contest enemy space/resources early.
- i-Frames — Invincibility windows on moves.
- Int — Intentionally feeding; TOS violation.
J
- Jiggle Peek — Micro-peeks to bait shots/info.
- Juke — Movement feint to waste enemy utility.
- Jungle — MOBA role managing neutral camps/objectives.
K
- K/D — Kills/Deaths; role-context critical.
- KAST — % rounds with kill/assist/survive/traded.
- Kit — Agent/hero ability loadout.
- Kickoff — Rocket League opening play.
- Knock — BR down-but-not-out state.
L
- Ledge Trap — Smash ledge pressure.
- Lineups — Pre-learned utility angles.
- LOS — Line of sight; break LOS to live.
- Lurk — Solo pressure to catch rotations.
- Losers’ Run — LB momentum to grands.
M
- Macro — Rotations, objectives, tempo.
- Micro — Aim, movement, timing.
- Meta — Most effective strategies this patch.
- MMR — Matchmaking rating; hidden/visible.
- Mock / Dry Run — Practice execute.
- Mount / Cap Pressure — WoWS cap control for points.
N
- NA / EU / APAC / LATAM — Regions.
- Neutral — No advantage; FGC core state.
- No-Scope / Quickscope — Sniper shot types.
- NT — “Nice try.”
O
- Objective Play — Caps/plants/defuses over chase kills.
- Off-Angle — Uncommon position; breaks crosshair placement.
- One-Way — Utility lets you see them first.
- OT — Overtime; tie-break rounds/maps.
- Overmatch / Overpen — WoWS AP armor rules.
- Overpeek — Swing too wide/alone; free trade.
P
- Parry — FGC defensive counter.
- Peek Advantage — Netcode/angle timing edge.
- Pick/Ban — Pre-match selection process.
- Pivot — Mid-round site switch.
- Plant / Post-Plant — Bomb down; play time with lineups.
- PUG / Scrim — Ad-hoc vs arranged practice.
- Pushblock — FGC defense to create space.
Q
- Queue Dodge — Leave before start; penalties apply.
- Quick Chat — Rocket League macros for comms.
R
- Read — Informed prediction of tendencies.
- Reset — FGC neutral reset / bracket reset.
- Retake — Coordinated site reclaim.
- RLCS — Rocket League Championship Series.
- ROI (Role Impact) — How role converts to wins.
- Rotate — Move to support/hit opening.
S
- Save — Keep guns/ults for next round.
- Seeding — Place teams by rank/data.
- Set Play — Rehearsed timing/pathing.
- Shield Drop — Smash fast exit from block.
- Shotcall — Real-time directives.
- Side-B — Smash directional special.
- Spam — Utility/fire volume for control.
- Split Push — MOBA dual-lane pressure.
- Spotting / Hydro / Radar — WoWS vision tools.
- Swiss — Same-record pairings each round.
T
- TAW / AA — WoWS aircraft spotting / anti-air.
- Teamfight / Skirmish — 5v5 vs small numbers.
- Tempo — Speed of decision cycles.
- Third Party — BR team crashes ongoing fight.
- Tilt — Mental spiral; pause and reset.
- Timing — Windows of power/weakness.
- TK — Team kill; penalties vary.
- Trade — Immediate refrag to keep numbers.
- Turtle — Sit deep, force errors.
U
- Ult Economy — Track and convert ults.
- Utility — Smokes, flashes, mollies, drones, walls.
- Unranked MMR — Hidden rating before placements.
V
- VOD Review — Rewatch/annotate to fix patterns.
- Valorant Roles — Duelist, Controller, Initiator, Sentinel.
- Vision Control — Wards/denies; BR info utilities.
- Volleys / Salvos — WoWS alpha strike pacing.
W
- Walk / Shift — Silent movement.
- Ward / Sweep — MOBA vision tools.
- Wave Clear — Clear minions fast.
- Wide Swing — Break held angles.
- Win Condition — Most reliable path to victory.
- World of Warships Core — Angling, Concealment, Dispersion, DCP, Heal, Spotter, CV, AA, Overmatch/Overpen. Start here: World of Warships review.
X
- X-Factor — Player/strat that swings series beyond averages.
- X-Ray — Observer wall vision for viewers only.
Y
- Y-Peek — Shoulder-bait then wide swing vs AWPer.
- Yield (Play for Time) — Delay fights to win on clock/rotations.
Z
- Zone — BR circle or area control objective.
- Zone Break — Layered utility to crack entrenched setups.
Esports FAQ
What’s the difference between Elo and MMR?
Elo is a classic rating model; MMR is the umbrella term for a game’s internal skill score. Each title implements its own version to create fair matches.
How do double-elimination brackets work?
Everyone starts in upper bracket; a loss sends you to lower; a second loss eliminates you. Grand finals may include a bracket reset if lower-bracket wins the first series.
What is “meta” and how often does it change?
Meta = most effective strategies this patch/season. It shifts with balance updates, new maps/heroes, and pro innovation.
Where should I start with World of Warships?
Begin with our World of Warships review for core mechanics (angling, concealment, overmatch) and beginner tips.
How do I find beginner tournaments?
Start with platform/community events and weekly cups. Use our guide: Enter online gaming tournaments.
Cite This Glossary
You’re welcome to quote 1–2 definitions with a link back. Quick copy attribution:
Esports Terms A–Z — Free Gaming Lounge. Available at: https://freegaminglounge.com/esports-glossary/ (accessed on November 6, 2025).
Longer excerpts are fine for non-commercial education with a clear link to this page.




